Description

Ship of Fools is a seafaring cooperative roguelite where you play the Fools, the only creatures fool enough to brave the sea. The Great Lighthouse that once protected the Archipelago is broken and a storm of malice and corruption is coming. Together, you and your ship mates will jump aboard The Stormstrider and make your voyage across the sea. Set sail, man the cannons and battle sea monsters through the tempestuous seas of the Archipelago.

History

In a clamshell, Ship of Fools is a game about blasting away your seaborne foes with mighty cannons as you defend your ship. Inspired by modern classic roguelites and built for co-op, you’ll want to bring your first mate on deck and enjoy oarsome combat as you unlock new trinkets and artifacts to help you save the world from the almighty Aquapocalypse…

Features

  • Frantic nautical combat for two shipmates in co-op or as a solo sailor
  • Colossal leviathans to challenge the hardiest of sailors
  • Chart your route through the maps of the Archipelago and brave the Everlasting Storm
  • Embody one of the unique Fools with special abilities to help you on your journey
  • 100+ trinkets and artifacts to collect and combo for winning strategies
  • Swashbuckling hand-drawn artwork to put the wind in your sails

Videos

Ship of Fools | Announcement TrailerYouTube

Images

Widgets

Awards & Recognition

  • "National Bank Special Prize Winner of the Ubisoft Indie Series 2021 Award" Montreal, March 11 2021
  • "Grand Prize Winner of the Catapulte Contest Award" Quebec City, July 16 2020

About Fika Productions

Boilerplate
Fika Productions is an indie game studio from Quebec City founded in 2018. With the vision of offering simple entertainment with the greatest of care, the team is developing its debut indie game, Ship of Fools, bringing to life a roguelite game built from the keel up for co-op play.
More information
More information on Fika Productions, our logo & relevant media are available here.

Ship of Fools Credits

Antoine Grégoire-Slight | Co-founder | CEO
Executive producer and lead game designer
Ariane Petitclerc
Co-art director and illustrator
Daniel Carmichael | Co-founder
Game designer and lead gameplay programmer
Étienne Gagnon | Co-founder
Lead animator and VFX artist
Francis Beauchemin | Co-founder | COO
Level designer
Marc-André Perreault
Technical artist
Marc-Antoine Fortier | Co-founder | CTO
Technical lead and engine programmer
Philippe Grant | PEAK
Composer and sound designer
Vincent Rochette
Co-art director and illustrator
Yannick Van Der Loo
Gameplay programmer